Importants
Part 1. Special Attention to Publishing Builds
Cancel the selection of “Multithreaded Rendering”
When build Android and iOS apps, please cancel the selection of “Multithreaded Rendering”
in the "Player Settings..." setting of Build Settings...
About cloud recognition features, cancel the selection of “Strip Engine Code”
When build iOS apps, about cloud recognition features, please cancel the selection of “Strip Engine Code”
in the "Player Settings..." setting of Build Settings...
Part 2. About Image Targets (Marker)
Basic Requirements for Image Targets
About Marker Resolution: Lower resolution has better performance. The recommended pixel ratio is 3:2 or 4:3 or ration closed 3:2 and 4:3 or squared image. The recommended resolution is 640x480 or 640x360.
About Environment: Averaged Brighten environment is strongly recommended. Please avoid the over-darkness, over-brightness, many shadows environment.
Clear Border: It makes the recognition easier if the marker has a clear border.
Clear Marker: If there are shadows on the image surface, please scan the clearer part of the image target for better performance.
Avoiding The Occurrence of Image Targets
If the image targets has full of features, it will be better recognition. Please avoid the following situations:
- Please avoid the uneven distribution of elements in the marker, and large blanks in the areas.
- Please avoid the appearance of a large number of repeating elements.
- Please avoid the marker elements is too simple, recognition and tracking prefers a "Disorganized" marker.
- Please avoid the contrast between the light and dark of the marker is not obvious.
- Please avoid the marker is blurred.
Part 3. Some Features Only Support Mobile
Following features are available only on Android and iOS
- VOID SLAM
- ImageTarget Extension Tracking
- AR Recording
Part 4. Special Attention to VOID SLAM
Make the bottom of the model closed to the ground
When using the VOID SLAM technology, please be sure to “make the bottom of the model as closed to the ground as possible
” in order to get better experience of VOID SLAM presentation.
Face the camera to a surface
For better experience and performace, please face the camera to a surface first, then initialize the virtual objects.
For more details, Please refer to the VOID SLAM (Markerless) tutorial.